import pygame as g
import game_functions as gf
from alien import Alien
from settings import Settings
from ship import Ship
from pygame.sprite import Group
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard




def run_game():
    g.init()
    ai_settings = Settings()
    screen= g.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))

    g.display.set_caption("Alien Invasion")
    stats = GameStats(ai_settings)
    play_button = Button(ai_settings,screen,"Play")
    ship=Ship(ai_settings,screen)
    sb = Scoreboard(ai_settings,screen,stats)
    bullets = Group()
    aliens = Group()

    gf.create_fleet(ai_settings,screen,ship,aliens)

    while True:
        gf.check_events(ai_settings,screen,stats,sb,play_button,ship,aliens,bullets)
        if stats.game_active:
            ship.update()
            gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
            gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)

        gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,play_button)

       
run_game()


